Project Details
By Thorsten
On 31, Jul 2020 | In Game | By Thorsten
Iron Harvest
My responsibilities included
- staging of ingame cutscenes, incl. camera
- editing and effects work
- organizing and controlling internal and external asset and animation production
- quality assurance
By Thorsten
On 01, May 2017 | In Game | By Thorsten
Black Mirror
Content Integrator at KING Art Games
My responsibilities included
- Creating compelling camera angles for interactions and dialogs with excellent pacing, acting, and timing
- Creating compelling dialogs with excellent pacing, acting and timing
- Balancing quality with efficiency when working under tight deadlines.
- Following and maintaining pipelines and technical requirements.
By Thorsten
On 14, Jan 0014 | In Game | By Thorsten
Schäferstündchen Adventures
Thesis in transmedia/games
My responsibilities included
- First draft of story outline
- Building the game in Unity (using Adventure Creator)
- Communicating with all departments (Concept Artis, Writer, 3D Artists, Sound Design, TD and Texture Artist)
- Managing schedules, budget as well as scope of the project
- Organizing playtests
- Keeping the vision of the project
By Thorsten
On 12, Jan 0012 | In Game | By Thorsten
Silicon Valet
Student project at Filmakademie Baden-Württemberg
My responsibilities included
- Working on the core game design with students of different backgrounds
- Communicating with illustrator
- Initiating play tests
- Communicating results of play test with team
- Coming up with a silly pun that works as the game title
- Communicating with copy shop for the final print
- Finalizing/polishing of the prototype
Escape The Mind – VR
Student project at Filmakademie Baden-Württemberg
My responsibilities included
- Planning and managing the 4 days of development during a hackathon
- Prioritizing tasks and assigning them in the team
- Working on the core game design with students of different backgrounds
- Initiating play tests
- Communicating results of play test with team
- 360° Sound Design (in Tazman-Audio Fabric for Unity)
By Thorsten
On 09, Jan 0009 | In Game | By Thorsten
The Astro Naughties
Student project at Filmakademie Baden-Württemberg
My responsibilities included
- Working on the core game design with students of different backgrounds
- Communicating with illustrator
- Initiating play tests
- Communicating results of play test with team
- Coming up with a silly pun that works as the game title
- Communicating with copy shop for the final print
- Writing the manual
- Finalizing/polishing of the prototype
By Thorsten
On 06, Jan 0006 | In Game | By Thorsten
Jurassic Park: The Game – Cinematic Artist
Cinematic Artist at Telltale Games
My responsibilities included
- Creating compelling cutscenes and interactive dialogs with excellent pacing, acting, and timing using animation libraries.
- Communicating with designers and leads to strike a balance between gameplay and visual storytelling.
- Setting up cameras and actor staging within the scene.
- Balancing quality with efficiency when working under tight deadlines.
- Following and maintaining pipelines and technical requirements.
By Thorsten
On 05, Jan 0005 | In Game | By Thorsten
Back to the Future: The Game – Cinematic Artist
Cinematic Artist at Telltale Games
My responsibilities included
- Creating compelling cutscenes and interactive dialogs with excellent pacing, acting, and timing using animation libraries.
- Communicating with designers and leads to strike a balance between gameplay and visual storytelling.
- Setting up cameras and actor staging within the scene.
- Balancing quality with efficiency when working under tight deadlines.
- Following and maintaining pipelines and technical requirements.
By Thorsten
On 04, Jan 0004 | In Game | By Thorsten
Nelson Tethers: Puzzle Agent – Cinematic Artist
Cinematic Artist at Telltale Games
My responsibilities included
- Creating compelling cutscenes and interactive dialogs with excellent pacing, acting, and timing using animation libraries.
- Communicating with designers and leads to strike a balance between gameplay and visual storytelling.
- Setting up cameras and actor staging within the scene.
- Balancing quality with efficiency when working under tight deadlines.
- Following and maintaining pipelines and technical requirements.
By Thorsten
On 03, Jan 0003 | In Game | By Thorsten
Sam & Max Season 3 – Cinematic Artist
Cinematic Artist at Telltale Games
My responsibilities included
- Creating compelling cutscenes and interactive dialogs with excellent pacing, acting, and timing using animation libraries.
- Communicating with designers and leads to strike a balance between gameplay and visual storytelling.
- Setting up cameras and actor staging within the scene.
- Balancing quality with efficiency when working under tight deadlines.
- Following and maintaining pipelines and technical requirements.