Skills & Experience
Skills
Game Design
- Puzzle design
- Developing dialog and narrative
- Writing
- Programming in visual editors (eg. Playmaker, Visionaire Studio, Construct 2)
- Quality assurance
- Pre-production
- Developing characters
Software
- Unity 3D
- Adventure Creator
- Playmaker
- Tazman-Audio Fabric
- Fungus
- Adobe Suite (Premiere, After Effects, Photoshop, Audition, Illustrator)
- DaVinci Resolve
- Visionaire Studio
- Construct 2
- articy:draft 2
- Microsoft Office / Open Office
- Cinema 4D
- Blender
Production
- Time scheduling
- Budgeting
- Agile software development
- Controlling
- Team building
- Risk management
- QA & usertesting
Videography
- Lighting
- Camera (DSLR as well as DV Cams)
- Editing
- Post-production
- Camera tracking
- Writing
Experience
Camindu, Mainaschaff (2023 – 2024)
- Conceptualization & Creation of high-quality video content for various platforms
- Creation of engaging texts
- Establishment of a studio for internal recording of seminars
- Responsibility for quality control of video and audio recordings
Content Creator / Instructor Support / Video Technology Support
Josera, Großheubach (2020 – 2022)
- Conceptualization & Implementation
- Advertising films
- Social media posts
- Internal training videos
Brand Marketing Manager
KING Art Games, Bremen (2017 – 2020)
- establishing, planning and overseeing a QA workflow
- filming and editing various trailer & teaser
- camera work in multiple games
- creation of internal videos for training purposes
Creative Producer / QA Lead / Cinematic Artist
Filmakademie Baden-Württemberg, Ludwigsburg (2014 – 2017)
- Studying “Transmedia/Games Producer”
- graduated with diploma
Student
Traffix Entertainment GmbH, Stuttgart (2013 – 2013)
- Checking & cleaning Animation
- Checking & fixing shaders
- Moving scenes into the render pipeline
Junior TD
kambeckfilm GmbH, Karlsruhe (2012 – 2013)
- Editing
- Post-production
- Filming
- Customer consulting
Mediadesigner Audio/Video
T Stone Media, (2010 – 2012)
- Game design
- Editing
- Filming
Private Projects & Experiments
Telltale Games, San Rafael (2010 – 2011)
- Back to the Future: The Game (PC/Mac shipped 2011)
- Jurassic Park: The Game (PC/Mac shipped 2011)
Cinematic Artist
Telltale Games, San Rafael (2010 – 2010)
- Sam & Max Season 3: The Devil’s Playhouse (PC/Mac shipped 2010)
- Puzzle Agent (PC/Mac shipped 2010)
Cinematic Artist Intern
CPP Studios GmbH / Mad Hat GmbH, Offenbach (2009 – 2010)
- Editing
- Post-production
- Filming
Mediadesigner Audio/Video
CPP Studios GmbH, Offenbach (2006 – 2009)
- 3 year apprenticeship as a mediadesigner for audio and video
Mediadesigner Audio/Video
McDonalds, Kleinostheim (2002 – 2006)
- kitchen employee
- key employee for a high quality, clean and quick “close down” of the kitchen every night
Head of kitchen during night shifts
Müller Bedachungen, Aschaffenburg (1997 – 2001)
- 3 year apprenticeship as a roofer
Roofer